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Lucio Zambon authored2993a379
fugpremium.js 4.84 KiB
import * as THREE from 'three';
import {FontLoader} from 'three/addons/loaders/FontLoader.js';
import {TextGeometry} from 'three/addons/geometries/TextGeometry.js';
// fug rack
export function fugpremium(width=800, height=1700, depth=600) {
const fugObject = new THREE.Object3D();
const materialGreyDark= new THREE.MeshLambertMaterial({color: 0x9d9d9d});
const materialVeryGreyDark= new THREE.MeshLambertMaterial({color: 0x242424});
const silvermaterial = new THREE.MeshLambertMaterial({color: 0xf0f0f0});
const basematerial = new THREE.MeshLambertMaterial({color: 0xc4b2a8});
//right rack
const lrgeometry = new THREE.BoxGeometry(width, height, depth);
const lrmesh = new THREE.Mesh(lrgeometry, silvermaterial);
lrmesh.position.set(0 , 0 , -100);
fugObject.add(lrmesh);
//left rack
const rrgeometry = new THREE.BoxGeometry(width, height, depth);
const rrmesh = new THREE.Mesh(rrgeometry, silvermaterial);
rrmesh.position.set( 0, 0 , -710);
fugObject.add(rrmesh);
//basefug
const basegeometry = new THREE.BoxGeometry(width+250, height-800, depth+600);
const basemesh = new THREE.Mesh(basegeometry, silvermaterial);
basemesh.position.set( -130, -1320 , -400);
fugObject.add(basemesh);
//edge lle
const llegeometry = new THREE.BoxGeometry(50, 1700, 50);
const llemesh = new THREE.Mesh(llegeometry, materialGreyDark);
llemesh.position.set( -425, 0 , -985);
fugObject.add(llemesh);
//edge lre
const lregeometry = new THREE.BoxGeometry(50, 1700, 50);
const lremesh = new THREE.Mesh(lregeometry, materialGreyDark);
lremesh.position.set( -425, 0 , -430);
fugObject.add(lremesh);
//edge rle
const rlegeometry = new THREE.BoxGeometry(50, 1700, 50);
const rlemesh = new THREE.Mesh(rlegeometry, materialGreyDark);
rlemesh.position.set( -425, 0 , -370);
fugObject.add(rlemesh);
//edge rre
const rregeometry = new THREE.BoxGeometry(50, 1700, 50);
const rremesh = new THREE.Mesh(rregeometry, materialGreyDark);
rremesh.position.set( -425, 0 , 175);
fugObject.add(rremesh);
//edge lue
const luegeometry = new THREE.BoxGeometry(50, 50, 505);
const luemesh = new THREE.Mesh(luegeometry, materialGreyDark);
luemesh.position.set( -425, 825 , -707);
fugObject.add(luemesh);
//edge lde
const ldegeometry = new THREE.BoxGeometry(50, 50, 505);
const ldemesh = new THREE.Mesh(ldegeometry, materialGreyDark);
ldemesh.position.set( -425, -830 , -707);
fugObject.add(ldemesh);
//edge rue
const ruegeometry = new THREE.BoxGeometry(50, 50, 505);
const ruemesh = new THREE.Mesh(ruegeometry, materialGreyDark);
ruemesh.position.set( -425, 825 , -100);
fugObject.add(ruemesh);
//edge rde
const rdegeometry = new THREE.BoxGeometry(50, 50, 505);
const rdemesh = new THREE.Mesh(rdegeometry, materialGreyDark);
rdemesh.position.set( -425, -825 , -100);
fugObject.add(rdemesh);
//base1 left and texture
const drawer1geometry = new THREE.BoxGeometry(10, 1600, 500);
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('./components/fug1screenfoto.jpg');
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1);
const material = new THREE.MeshBasicMaterial({ map: texture });
const gridgeometrymesh = new THREE.Mesh(drawer1geometry, material);
gridgeometrymesh.rotateX(Math.PI * 1);
gridgeometrymesh.rotateY(Math.PI * 1);
gridgeometrymesh.rotateZ(Math.PI * 1);
gridgeometrymesh.position.set( -400, 0 , -707);
fugObject.add(gridgeometrymesh);
//base2 right and texture
const drawer2geometry = new THREE.BoxGeometry(10, 1600, 500);
const textureLoader2 = new THREE.TextureLoader();
const texture2 = textureLoader2.load('./components/fug2screenfoto.jpg');
texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
texture2.repeat.set(1, 1);
const material2 = new THREE.MeshBasicMaterial({ map: texture2 });
const gridgeometry2mesh = new THREE.Mesh(drawer2geometry, material2);
gridgeometry2mesh.rotateX(Math.PI * 1);
gridgeometry2mesh.rotateY(Math.PI * 1);
gridgeometry2mesh.rotateZ(Math.PI * 1);
gridgeometry2mesh.position.set( -400, 0 , -100);
fugObject.add(gridgeometry2mesh);
//base3 FUG write and texture
const drawer0geometry = new THREE.BoxGeometry(1, 900, 1200);
const textureLoader0 = new THREE.TextureLoader();
const texture0 = textureLoader0.load('./components/fug0screenfoto.jpg');
texture0.wrapS = texture0.wrapT = THREE.RepeatWrapping;
texture0.repeat.set(1, 1);
const material0 = new THREE.MeshBasicMaterial({ map: texture0 });
const gridgeometry0mesh = new THREE.Mesh(drawer0geometry, material0);
gridgeometry0mesh.rotateX(Math.PI * 1);
gridgeometry0mesh.rotateY(Math.PI * 1);
gridgeometry0mesh.rotateZ(Math.PI * 1);
gridgeometry0mesh.position.set( -655, -1320 , -400);
fugObject.add(gridgeometry0mesh);
return fugObject;
}