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Lucio Zambon authored
- /components/src/beamlineDown.svg - /components/src/beamlineUP.js - /components/src/bending.svg - /components/src/blm.js - /components/src/blmplus.js - /components/src/bpm.js - /components/src/bpm.svg - /components/src/bst.js - /components/src/bst.svg - /components/src/cavity.js - /components/src/cavity.svg - /components/src/cavity_3hc.js - /components/src/cavity_3hc.svg - /components/src/cavity_3hcfast.js - /components/src/cavitylinac.js - /components/src/cavitylinac.svg - /components/src/chamber.js - /components/src/corrector.js - /components/src/corrector.svg - /components/src/correctorbooster.js - /components/src/correctorboosterfast.js - /components/src/correctorfast.js - /components/src/correctorfermi.js - /components/src/dipole.js - /components/src/dipolebooster.js - /components/src/dipoleboosterfast.js - /components/src/dipoleesrf.js - /components/src/dipolefast.js - /components/src/dipolefermi.js - /components/src/dipoleplus.js - /components/src/ellipticaltube.js - /components/src/flsc.js - /components/src/flsc.svg - /components/src/flscfast.js - /components/src/fug.js - /components/src/gun.js - /components/src/gun.svg - /components/src/kicker.js - /components/src/kicker.svg - /components/src/klystron.js - /components/src/klystron.svg - /components/src/klystron_fast.js - /components/src/klystronx.js - /components/src/klystronx.svg - /components/src/octupole.js - /components/src/octupole.svg - /components/src/plc.js - /components/src/quadrupole.js - /components/src/quadrupole.svg - /components/src/quadrupolebooster.js - /components/src/quadrupoleboosterfast.js - /components/src/quadrupolefermi.js - /components/src/rar1.js - /components/src/rar1premium.js - /components/src/rar2.js - /components/src/rar2premium.js - /components/src/rid.js - /components/src/ridpremium.js - /components/src/rps.js - /components/src/rpspremium.js - /components/src/rv.js - /components/src/rvpremium.js - /components/src/scw.js - /components/src/scw.svg - /components/src/scwfast.js - /components/src/septum.js - /components/src/sextupole.js - /components/src/sextupole.svg - /components/src/sextupolebooster.js - /components/src/sextupoleboosterfast.js - /components/src/sextupoleesrf.js - /components/src/spte.js - /components/src/spte.svg - /components/src/undulator.js - /components/src/undulator.svg - /components/src/vlv.js - /components/src/vlv.svg - /components/src/wall.js - /components/src/wiggler.js - /components/src/wiggler.svg
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dipole.js 2.23 KiB
import * as THREE from 'three';
// Bending Dipole
export function dipole(length=1449) {
const dipoleMaster = new THREE.Object3D();
// main body
const loader = new THREE.TextureLoader();
const texture = loader.load('./components/dipole.png');
const textureTop = texture.clone();
const textureSide = texture.clone();
textureTop.center.set(0.5, 0.5);
textureTop.rotation = THREE.MathUtils.degToRad(90);
textureSide.offset.set(0, 0.8);
const dmaterial = new THREE.MeshLambertMaterial({map: texture});
const face = new THREE.MeshBasicMaterial({map: texture});
const faceTop = new THREE.MeshBasicMaterial({map: textureTop});
const faceSide = new THREE.MeshBasicMaterial({map: textureSide});
const materials = [face,face,faceTop,faceSide,faceSide,faceSide];
const d1geometry = new THREE.BoxGeometry(500, 700, length);
const d1mesh = new THREE.Mesh(d1geometry, materials);
d1mesh.position.set(100, 100, 0);
dipoleMaster.add(d1mesh);
// longitudinal coil
const dipoleCoil = new THREE.Object3D();
const coilmaterial = new THREE.MeshLambertMaterial({color: 0xc08000});
const d4geometry = new THREE.BoxGeometry(100, 100, length);
const d4mesh = new THREE.Mesh(d4geometry, coilmaterial);
d4mesh.position.set(-200, 0, 0);
dipoleCoil.add(d4mesh);
// cylinder coil front
const d2geometry = new THREE.CylinderGeometry(150 /*radiusTop*/, 150 /*radiusBottom*/, 100 /*height*/, 20 /*radialSegments*/, 2 /*heightSegments*/, false /*openEnded*/,Math.PI * 1.5 /*thetaStart*/, Math.PI * 1 /*thetaLength*/);
const d2mesh = new THREE.Mesh(d2geometry, coilmaterial);
d2mesh.position.set(-100, 0, length/2);
dipoleCoil.add(d2mesh);
// cylinder coil back
const d3geometry = new THREE.CylinderGeometry(150 /*radiusTop*/, 150 /*radiusBottom*/, 100 /*height*/, 20 /*radialSegments*/, 2 /*heightSegments*/, false /*openEnded*/,Math.PI * 0.5 /*thetaStart*/, Math.PI * 1 /*thetaLength*/);
const d3mesh = new THREE.Mesh(d3geometry, coilmaterial);
d3mesh.position.set(-100, 0, -length/2);
dipoleCoil.add(d3mesh);
dipoleCoil.position.set(0, 0, 0);
dipoleMaster.add(dipoleCoil);
// duplicate coil
const dipoleCoil2 = dipoleCoil.clone();
dipoleCoil2.position.set(0, 200, 0);
dipoleMaster.add(dipoleCoil2);
return dipoleMaster;
}