// jshint esversion: 6 import * as THREE from 'three'; // flsc export function flscfast(length=700) { const flscSR = new THREE.Object3D(); const flscContiner = new THREE.Object3D(); const materialGrey = new THREE.MeshLambertMaterial({color: 0xf0f0f0}); const d1geometry = new THREE.CylinderGeometry(25, 25, 500, 15); const d1mesh = new THREE.Mesh(d1geometry, materialGrey); flscContiner.add(d1mesh); flscContiner.rotateX(Math.PI * 1); // zigrinatura const d4geometry = new THREE.CylinderGeometry(70, 70, 160, 20); const textureLoader = new THREE.TextureLoader(); const texture = textureLoader.load('./components/flsc_texture.png'); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set(5, 40); const material = new THREE.MeshBasicMaterial({ map: texture }); const d4mesh = new THREE.Mesh(d4geometry, material); d4mesh.rotateX(Math.PI * 1); d4mesh.rotateY(Math.PI * 1); d4mesh.rotateZ(Math.PI * 1); d4mesh.position.set(0, 80 , 0); flscContiner.add(d4mesh); // cil3 const dmateria6 = new THREE.MeshLambertMaterial({color: 0x000000}); const d6geometry = new THREE.CylinderGeometry(50, 50, 60, 15); const d6mesh = new THREE.Mesh(d6geometry, dmateria6); d6mesh.rotateX(Math.PI * 1); d6mesh.rotateY(Math.PI * 1); d6mesh.rotateZ(Math.PI * 1); d6mesh.position.set(0, -30 , 0); flscContiner.add(d6mesh); // box gray const d7geometry = new THREE.BoxGeometry(100, 100, 100); const dmaterial7= new THREE.MeshLambertMaterial({color: 0x405040}); const d7mesh = new THREE.Mesh(d7geometry, dmaterial7); d7mesh.position.set(0, -110, 0); flscContiner.add(d7mesh); // box orange const d9geometry = new THREE.BoxGeometry(100, 120, 100); const dmaterial9= new THREE.MeshLambertMaterial({color: 0xffA500}); const d9mesh = new THREE.Mesh(d9geometry, dmaterial9); d9mesh.position.set(0, -220, 0); flscContiner.add(d9mesh); flscContiner.position.set(0, 280, 0); flscSR.add(flscContiner); flscSR.rotateY(Math.PI * -0.5); return flscSR; }