import * as THREE from 'three'; // lens export function lens(param) { const lensContiner = new THREE.Object3D(); const lensObject = new THREE.Object3D(); //cylinder mid const cylgeometry = new THREE.CylinderGeometry(65, 65, 30, 20); const cylmaterial = new THREE.MeshLambertMaterial({color: 0xc7c7c7}); const cylmesh = new THREE.Mesh(cylgeometry, cylmaterial); cylmesh.rotateX(Math.PI * 1); cylmesh.rotateY(Math.PI * 1.0); cylmesh.rotateZ(Math.PI * 1.5); cylmesh.position.set(0, 0 , 0); lensObject.add(cylmesh); //cylinder center const cyl2geometry = new THREE.CylinderGeometry(45, 45, 31, 20); const cyl2material = new THREE.MeshLambertMaterial({color: 0x737373}); const cyl2mesh = new THREE.Mesh(cyl2geometry, cyl2material); cyl2mesh.rotateX(Math.PI * 1); cyl2mesh.rotateY(Math.PI * 1.0); cyl2mesh.rotateZ(Math.PI * 1.5); cyl2mesh.position.set(0, 0 , 0); lensObject.add(cyl2mesh); // base1 const basegeometry = new THREE.BoxGeometry(29, 160, 60 ); const basemesh = new THREE.Mesh(basegeometry, cylmaterial); basemesh.position.set(0, -40, 0); lensObject.add(basemesh); lensObject.scale.setX(1); lensObject.scale.setY(1); lensObject.scale.setZ(1); lensObject.position.set(0, 0, 0); lensContiner.add(lensObject); lensContiner.rotateY(Math.PI * -1); return lensContiner; }