import * as THREE from 'three'; // Bending Dipole export function dipoleesrf(length=2450) { const dipoleMaster = new THREE.Object3D(); const dmaterial = new THREE.MeshLambertMaterial({color: 0x0000b0}); const d1geometry = new THREE.BoxGeometry(500, 700, length); const d1mesh = new THREE.Mesh(d1geometry, dmaterial); d1mesh.position.set(100, 100, 0); dipoleMaster.add(d1mesh); const dipoleCoil = new THREE.Object3D(); const coilmaterial = new THREE.MeshLambertMaterial({color: 0xc08000}); const d4geometry = new THREE.BoxGeometry(100, 100, length); const d4mesh = new THREE.Mesh(d4geometry, coilmaterial); d4mesh.position.set(-200, 0, 0); dipoleCoil.add(d4mesh); const d2geometry = new THREE.CylinderGeometry(150 /*radiusTop*/, 150 /*radiusBottom*/, 100 /*height*/, 20 /*radialSegments*/, 2 /*heightSegments*/, false /*openEnded*/,Math.PI * 1.5 /*thetaStart*/, Math.PI * 1 /*thetaLength*/); const d2mesh = new THREE.Mesh(d2geometry, coilmaterial); d2mesh.position.set(-100, 0, length/2); dipoleCoil.add(d2mesh); const d3geometry = new THREE.CylinderGeometry(150 /*radiusTop*/, 150 /*radiusBottom*/, 100 /*height*/, 20 /*radialSegments*/, 2 /*heightSegments*/, false /*openEnded*/,Math.PI * 0.5 /*thetaStart*/, Math.PI * 1 /*thetaLength*/); const d3mesh = new THREE.Mesh(d3geometry, coilmaterial); d3mesh.position.set(-100, 0, -length/2); dipoleCoil.add(d3mesh); dipoleCoil.position.set(0, 0, 0); dipoleMaster.add(dipoleCoil); const dipoleCoil2 = dipoleCoil.clone(); dipoleCoil2.position.set(0, 200, 0); dipoleMaster.add(dipoleCoil2); return dipoleMaster; }