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puma
client
PAnTHer
Commits
2993a379
Commit
2993a379
authored
6 months ago
by
Lucio Zambon
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components/src/fugpremium.js
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components/src/fugpremium.js
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View file @
2993a379
import
*
as
THREE
from
'
three
'
;
import
{
FontLoader
}
from
'
three/addons/loaders/FontLoader.js
'
;
import
{
TextGeometry
}
from
'
three/addons/geometries/TextGeometry.js
'
;
// fug rack
export
function
fugpremium
(
width
=
800
,
height
=
1700
,
depth
=
600
)
{
const
fugObject
=
new
THREE
.
Object3D
();
const
materialGreyDark
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x9d9d9d
});
const
materialVeryGreyDark
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x242424
});
const
silvermaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xf0f0f0
});
const
basematerial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xc4b2a8
});
//right rack
const
lrgeometry
=
new
THREE
.
BoxGeometry
(
width
,
height
,
depth
);
const
lrmesh
=
new
THREE
.
Mesh
(
lrgeometry
,
silvermaterial
);
lrmesh
.
position
.
set
(
0
,
0
,
-
100
);
fugObject
.
add
(
lrmesh
);
//left rack
const
rrgeometry
=
new
THREE
.
BoxGeometry
(
width
,
height
,
depth
);
const
rrmesh
=
new
THREE
.
Mesh
(
rrgeometry
,
silvermaterial
);
rrmesh
.
position
.
set
(
0
,
0
,
-
710
);
fugObject
.
add
(
rrmesh
);
//basefug
const
basegeometry
=
new
THREE
.
BoxGeometry
(
width
+
250
,
height
-
800
,
depth
+
600
);
const
basemesh
=
new
THREE
.
Mesh
(
basegeometry
,
silvermaterial
);
basemesh
.
position
.
set
(
-
130
,
-
1320
,
-
400
);
fugObject
.
add
(
basemesh
);
//edge lle
const
llegeometry
=
new
THREE
.
BoxGeometry
(
50
,
1700
,
50
);
const
llemesh
=
new
THREE
.
Mesh
(
llegeometry
,
materialGreyDark
);
llemesh
.
position
.
set
(
-
425
,
0
,
-
985
);
fugObject
.
add
(
llemesh
);
//edge lre
const
lregeometry
=
new
THREE
.
BoxGeometry
(
50
,
1700
,
50
);
const
lremesh
=
new
THREE
.
Mesh
(
lregeometry
,
materialGreyDark
);
lremesh
.
position
.
set
(
-
425
,
0
,
-
430
);
fugObject
.
add
(
lremesh
);
//edge rle
const
rlegeometry
=
new
THREE
.
BoxGeometry
(
50
,
1700
,
50
);
const
rlemesh
=
new
THREE
.
Mesh
(
rlegeometry
,
materialGreyDark
);
rlemesh
.
position
.
set
(
-
425
,
0
,
-
370
);
fugObject
.
add
(
rlemesh
);
//edge rre
const
rregeometry
=
new
THREE
.
BoxGeometry
(
50
,
1700
,
50
);
const
rremesh
=
new
THREE
.
Mesh
(
rregeometry
,
materialGreyDark
);
rremesh
.
position
.
set
(
-
425
,
0
,
175
);
fugObject
.
add
(
rremesh
);
//edge lue
const
luegeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
505
);
const
luemesh
=
new
THREE
.
Mesh
(
luegeometry
,
materialGreyDark
);
luemesh
.
position
.
set
(
-
425
,
825
,
-
707
);
fugObject
.
add
(
luemesh
);
//edge lde
const
ldegeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
505
);
const
ldemesh
=
new
THREE
.
Mesh
(
ldegeometry
,
materialGreyDark
);
ldemesh
.
position
.
set
(
-
425
,
-
830
,
-
707
);
fugObject
.
add
(
ldemesh
);
//edge rue
const
ruegeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
505
);
const
ruemesh
=
new
THREE
.
Mesh
(
ruegeometry
,
materialGreyDark
);
ruemesh
.
position
.
set
(
-
425
,
825
,
-
100
);
fugObject
.
add
(
ruemesh
);
//edge rde
const
rdegeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
505
);
const
rdemesh
=
new
THREE
.
Mesh
(
rdegeometry
,
materialGreyDark
);
rdemesh
.
position
.
set
(
-
425
,
-
825
,
-
100
);
fugObject
.
add
(
rdemesh
);
//base1 left and texture
const
drawer1geometry
=
new
THREE
.
BoxGeometry
(
10
,
1600
,
500
);
const
textureLoader
=
new
THREE
.
TextureLoader
();
const
texture
=
textureLoader
.
load
(
'
./components/fug1screenfoto.jpg
'
);
texture
.
wrapS
=
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
texture
.
repeat
.
set
(
1
,
1
);
const
material
=
new
THREE
.
MeshBasicMaterial
({
map
:
texture
});
const
gridgeometrymesh
=
new
THREE
.
Mesh
(
drawer1geometry
,
material
);
gridgeometrymesh
.
rotateX
(
Math
.
PI
*
1
);
gridgeometrymesh
.
rotateY
(
Math
.
PI
*
1
);
gridgeometrymesh
.
rotateZ
(
Math
.
PI
*
1
);
gridgeometrymesh
.
position
.
set
(
-
400
,
0
,
-
707
);
fugObject
.
add
(
gridgeometrymesh
);
//base2 right and texture
const
drawer2geometry
=
new
THREE
.
BoxGeometry
(
10
,
1600
,
500
);
const
textureLoader2
=
new
THREE
.
TextureLoader
();
const
texture2
=
textureLoader2
.
load
(
'
./components/fug2screenfoto.jpg
'
);
texture2
.
wrapS
=
texture2
.
wrapT
=
THREE
.
RepeatWrapping
;
texture2
.
repeat
.
set
(
1
,
1
);
const
material2
=
new
THREE
.
MeshBasicMaterial
({
map
:
texture2
});
const
gridgeometry2mesh
=
new
THREE
.
Mesh
(
drawer2geometry
,
material2
);
gridgeometry2mesh
.
rotateX
(
Math
.
PI
*
1
);
gridgeometry2mesh
.
rotateY
(
Math
.
PI
*
1
);
gridgeometry2mesh
.
rotateZ
(
Math
.
PI
*
1
);
gridgeometry2mesh
.
position
.
set
(
-
400
,
0
,
-
100
);
fugObject
.
add
(
gridgeometry2mesh
);
//base3 FUG write and texture
const
drawer0geometry
=
new
THREE
.
BoxGeometry
(
1
,
900
,
1200
);
const
textureLoader0
=
new
THREE
.
TextureLoader
();
const
texture0
=
textureLoader0
.
load
(
'
./components/fug0screenfoto.jpg
'
);
texture0
.
wrapS
=
texture0
.
wrapT
=
THREE
.
RepeatWrapping
;
texture0
.
repeat
.
set
(
1
,
1
);
const
material0
=
new
THREE
.
MeshBasicMaterial
({
map
:
texture0
});
const
gridgeometry0mesh
=
new
THREE
.
Mesh
(
drawer0geometry
,
material0
);
gridgeometry0mesh
.
rotateX
(
Math
.
PI
*
1
);
gridgeometry0mesh
.
rotateY
(
Math
.
PI
*
1
);
gridgeometry0mesh
.
rotateZ
(
Math
.
PI
*
1
);
gridgeometry0mesh
.
position
.
set
(
-
655
,
-
1320
,
-
400
);
fugObject
.
add
(
gridgeometry0mesh
);
return
fugObject
;
}
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