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puma
client
PAnTHer
Commits
31dd66fa
Commit
31dd66fa
authored
9 months ago
by
Lucio Zambon
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components/src/donatello.js
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components/src/donatello.js
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components/src/donatello.js
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View file @
31dd66fa
import
*
as
THREE
from
'
three
'
;
// rack donatello
export
function
donatello
(
param
)
{
const
don_rackObject
=
new
THREE
.
Object3D
();
const
materialGreyDark
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x9d9d9d
});
const
materialGreyMedium
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x636363
});
const
materialVeryGreyDark
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x242424
});
const
silvermaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xf0f0f0
});
const
greenmaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x17fc03
});
const
greenmaterial2
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x0f993b
});
const
emergencymaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xff0000
});
const
redmaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xff0000
});
const
yellowmaterial
=
new
THREE
.
MeshLambertMaterial
({
color
:
0xcc9d02
});
const
materialBrown
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x654321
});
// rack
const
lrgeometry
=
new
THREE
.
BoxGeometry
(
800
,
2000
,
800
);
const
lrmesh
=
new
THREE
.
Mesh
(
lrgeometry
,
silvermaterial
);
lrmesh
.
position
.
set
(
0
,
0
,
0
);
don_rackObject
.
add
(
lrmesh
);
//edge le
const
rlegeometry
=
new
THREE
.
BoxGeometry
(
50
,
2000
,
50
);
const
rlemesh
=
new
THREE
.
Mesh
(
rlegeometry
,
materialBrown
);
rlemesh
.
position
.
set
(
-
425
,
0
,
-
370
);
don_rackObject
.
add
(
rlemesh
);
//edge re
const
rregeometry
=
new
THREE
.
BoxGeometry
(
50
,
2000
,
50
);
const
rremesh
=
new
THREE
.
Mesh
(
rregeometry
,
materialBrown
);
rremesh
.
position
.
set
(
-
425
,
0
,
375
);
don_rackObject
.
add
(
rremesh
);
//edge ue
const
ruegeometry
=
new
THREE
.
BoxGeometry
(
50
,
-
50
,
750
);
const
ruemesh
=
new
THREE
.
Mesh
(
ruegeometry
,
materialBrown
);
ruemesh
.
position
.
set
(
-
426
,
975
,
0
);
don_rackObject
.
add
(
ruemesh
);
//edge de
const
rdegeometry
=
new
THREE
.
BoxGeometry
(
50
,
-
50
,
750
);
const
rdemesh
=
new
THREE
.
Mesh
(
rdegeometry
,
materialBrown
);
rdemesh
.
position
.
set
(
-
426
,
-
975
,
0
);
don_rackObject
.
add
(
rdemesh
);
//GreenButton
const
greenbutton
=
new
THREE
.
CylinderGeometry
(
55
,
55
,
40
,
15
);
const
greenbuttonmesh
=
new
THREE
.
Mesh
(
greenbutton
,
greenmaterial
);
greenbuttonmesh
.
rotateX
(
Math
.
PI
*
0.5
);
greenbuttonmesh
.
rotateY
(
Math
.
PI
*
1
);
greenbuttonmesh
.
rotateZ
(
Math
.
PI
*
0.5
);
greenbuttonmesh
.
position
.
set
(
-
400
,
700
,
70
);
don_rackObject
.
add
(
greenbuttonmesh
);
//GreenLed
const
greenled
=
new
THREE
.
CylinderGeometry
(
40
,
40
,
40
,
15
);
const
greenledmesh
=
new
THREE
.
Mesh
(
greenled
,
greenmaterial2
);
greenledmesh
.
rotateX
(
Math
.
PI
*
0.5
);
greenledmesh
.
rotateY
(
Math
.
PI
*
1
);
greenledmesh
.
rotateZ
(
Math
.
PI
*
0.5
);
greenledmesh
.
position
.
set
(
-
400
,
700
,
200
);
don_rackObject
.
add
(
greenledmesh
);
//RedButton
const
redbutton
=
new
THREE
.
CylinderGeometry
(
55
,
55
,
40
,
15
);
const
redbuttonmesh
=
new
THREE
.
Mesh
(
redbutton
,
redmaterial
);
redbuttonmesh
.
rotateX
(
Math
.
PI
*
0.5
);
redbuttonmesh
.
rotateY
(
Math
.
PI
*
1
);
redbuttonmesh
.
rotateZ
(
Math
.
PI
*
0.5
);
redbuttonmesh
.
position
.
set
(
-
400
,
550
,
70
);
don_rackObject
.
add
(
redbuttonmesh
);
//YelloyLed
const
yellowled
=
new
THREE
.
CylinderGeometry
(
40
,
40
,
40
,
15
);
const
yellowledmesh
=
new
THREE
.
Mesh
(
yellowled
,
yellowmaterial
);
yellowledmesh
.
rotateX
(
Math
.
PI
*
0.5
);
yellowledmesh
.
rotateY
(
Math
.
PI
*
1
);
yellowledmesh
.
rotateZ
(
Math
.
PI
*
0.5
);
yellowledmesh
.
position
.
set
(
-
400
,
550
,
200
);
don_rackObject
.
add
(
yellowledmesh
);
//EmergenctButton
const
emergencybutton
=
new
THREE
.
CylinderGeometry
(
80
,
80
,
40
,
15
);
const
emergencybuttonmesh
=
new
THREE
.
Mesh
(
emergencybutton
,
emergencymaterial
);
emergencybuttonmesh
.
rotateX
(
Math
.
PI
*
0.5
);
emergencybuttonmesh
.
rotateY
(
Math
.
PI
*
1
);
emergencybuttonmesh
.
rotateZ
(
Math
.
PI
*
0.5
);
emergencybuttonmesh
.
position
.
set
(
-
400
,
330
,
150
);
don_rackObject
.
add
(
emergencybuttonmesh
);
//display up
const
displayupgeometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
150
);
const
displayupgeometrymesh
=
new
THREE
.
Mesh
(
displayupgeometry
,
materialVeryGreyDark
);
displayupgeometrymesh
.
position
.
set
(
-
400
,
700
,
-
150
);
don_rackObject
.
add
(
displayupgeometrymesh
);
//display2 down
const
displayupgeometry2
=
new
THREE
.
BoxGeometry
(
50
,
50
,
150
);
const
displayupgeometrymesh2
=
new
THREE
.
Mesh
(
displayupgeometry2
,
materialVeryGreyDark
);
displayupgeometrymesh2
.
position
.
set
(
-
400
,
600
,
-
150
);
don_rackObject
.
add
(
displayupgeometrymesh2
);
//fan1
const
fan1geometry
=
new
THREE
.
BoxGeometry
(
10
,
200
,
200
);
const
fan1geometrymesh
=
new
THREE
.
Mesh
(
fan1geometry
,
materialVeryGreyDark
);
fan1geometrymesh
.
position
.
set
(
-
400
,
50
,
150
);
don_rackObject
.
add
(
fan1geometrymesh
);
//fan2
const
fan2geometry
=
new
THREE
.
BoxGeometry
(
10
,
200
,
200
);
const
fan2geometrymesh
=
new
THREE
.
Mesh
(
fan2geometry
,
materialVeryGreyDark
);
fan2geometrymesh
.
position
.
set
(
-
400
,
-
170
,
150
);
don_rackObject
.
add
(
fan2geometrymesh
);
//Lgrid2 down
const
grid2geometry
=
new
THREE
.
BoxGeometry
(
10
,
200
,
520
);
const
textureLoader2
=
new
THREE
.
TextureLoader
();
const
texture2
=
textureLoader2
.
load
(
'
./components/grid_texture.png
'
);
texture2
.
wrapS
=
texture2
.
wrapT
=
THREE
.
RepeatWrapping
;
texture2
.
repeat
.
set
(
50
,
1
);
const
material2
=
new
THREE
.
MeshBasicMaterial
({
map
:
texture2
});
const
grid2geometrymesh
=
new
THREE
.
Mesh
(
grid2geometry
,
material2
);
grid2geometrymesh
.
rotateX
(
Math
.
PI
*
1
);
grid2geometrymesh
.
rotateY
(
Math
.
PI
*
1
);
grid2geometrymesh
.
rotateZ
(
Math
.
PI
*
1
);
grid2geometrymesh
.
position
.
set
(
-
400
,
-
650
,
-
10
);
don_rackObject
.
add
(
grid2geometrymesh
);
return
don_rackObject
;
}
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