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Commit 99f2b35d authored by Lucio Zambon's avatar Lucio Zambon
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import * as THREE from 'three';
// Control rack
export function rcpremium(width=800, height=2500, depth=600) {
const rc_rackObject = new THREE.Object3D();
const bluematerial = new THREE.MeshLambertMaterial({color: 0x0053d9});
const softbluematerial = new THREE.MeshLambertMaterial({color: 0x2b7cff});
const target = new THREE.MeshLambertMaterial({color: 0xfbe928});
//rack
const rrgeometry = new THREE.BoxGeometry(width, height, depth);
const rrmesh = new THREE.Mesh(rrgeometry, softbluematerial);
rrmesh.position.set( 0, 0 , -10);
rc_rackObject.add(rrmesh);
//front yellow target
const Ftarget = new THREE.BoxGeometry(2, 90, 500);
const Ftargetmesh = new THREE.Mesh(Ftarget, target);
Ftargetmesh.position.set( -451, 1200 , -15);
rc_rackObject.add(Ftargetmesh);
//Rear yellow target
const Rtarget = new THREE.BoxGeometry(2, 90, 500);
const Rtargetmesh = new THREE.Mesh(Rtarget, target);
Rtargetmesh.position.set( 401, 1200 , -15);
rc_rackObject.add(Rtargetmesh);
//edge le
const llegeometry = new THREE.BoxGeometry(width-750, height, depth-550);
const llemesh = new THREE.Mesh(llegeometry, bluematerial);
llemesh.position.set( -425, 0 , -285);
rc_rackObject.add(llemesh);
//edge re
const lregeometry = new THREE.BoxGeometry(width-750, height, depth-550);
const lremesh = new THREE.Mesh(lregeometry, bluematerial);
lremesh.position.set( -425, 0 , 265);
rc_rackObject.add(lremesh);
//edge ue
const luegeometry = new THREE.BoxGeometry(width-750, height-2450, depth-50);
const luemesh = new THREE.Mesh(luegeometry, bluematerial);
luemesh.position.set( -425, 1225 , -7);
rc_rackObject.add(luemesh);
//edge de
const ldegeometry = new THREE.BoxGeometry(width-750, height-2450, depth-50);
const ldemesh = new THREE.Mesh(ldegeometry, bluematerial);
ldemesh.position.set( -425, -1230 , -7);
rc_rackObject.add(ldemesh);
//base and build texture
const drawer1geometry = new THREE.BoxGeometry(10, 2450, 550);
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('./components/rcscreenfoto.jpg');
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(1, 1);
const material = new THREE.MeshBasicMaterial({ map: texture });
const gridgeometrymesh = new THREE.Mesh(drawer1geometry, material);
gridgeometrymesh.rotateX(Math.PI * 1);
gridgeometrymesh.rotateY(Math.PI * 1);
gridgeometrymesh.rotateZ(Math.PI * 1);
gridgeometrymesh.position.set( -400, 0 , -10);
rc_rackObject.add(gridgeometrymesh);
return rc_rackObject;
}
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